Using the VRML output from the Ty Harness Sheet Metal Applications first created 16/05/06 - last modified 16/08/06 Page Author: Ty Harness
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The above vrml shows the output from all the current Ty Harness Sheet Metal Applications (full version only). Although each shape is a complex collection of vertices and faces which are too verbose to type in by hand you can create a complex scene by using the inline url command and then with the translation and rotation commands you can start to build up assemblies. Right Button and save any of the below wrl files and use a text editor to mess about with the structure.

inlinetest.wrl
stor.wrl
stos.wrl
cone.wrl
segb.wrl


The Translation X Y Z and Rotation X Y Z A (where A is in radians) allows you move the parts around. Understanding the translation is fairly straight forward but when there's rotation involved it's a bit more tricky.

The segmental bend is the most interesting case shown above where each segment is translated and rotated to form the bend. For a 3 segment oblique bend it's relatively simple to calculate those translations and rotations but for many sections the math starts to take some time. Also, the right segmental bend is based on the half segment and full segment is 2 halves mirrored which then becomes quite involved to mirror and assemble.

You'll need a VRML plugin for your browser to see the 3D model.

From the above vrml output you can see SEGB application only produces one segment from the bend and it's orientation is not the ideal starting position. First we need to know a few basic parameters from the initial design like the bend radius and the inclusive angle of the oblique segment.

text here
Figure XX - Translation and Rotation of a 3 segment oblique bend


I've now made SegB software V1.032 assemble the bends to make life easier but you can still export the 1/2 or 1 segment if you prefer to assemble the bend yourself.

You'll need a VRML plugin for your browser to see the 3D model.
You'll need a VRML plugin for your browser to see the 3D model.


TINK draws one branch and then instances the rest of the branches take a look at the source.

You'll need a VRML plugin for your browser to see the 3D model.


VRML: 2 way Breeches Piece
VRML: 3 way Breeches Piece
VRML: 4 way Breeches Piece
VRML: 12 way Breeches Piece


TapB assembles the bend

You'll need a VRML plugin for your browser to see the 3D model.

Here's some more models from STOR20Beta: VRML: roof.wrl
VRML: quadrant.wrl
VRML: offsetxy.wrl
VRML: inclinedellipse.wr
VRML:inclinedcircle.wrl
VRML: fancy.wrl
VRML:inclinedbase.wrl



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